Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ancient Gear Commander
SR Rarity
Ancient Gear Commander
SR Rarity
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

UR Rarity
Ancient Gear Dark Golem
UR Rarity
Ancient Gear Dark Golem
UR Rarity
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

R Rarity
Ancient Gear Frame
R Rarity
Ancient Gear Frame
R Rarity
Ancient Gear Frame
EARTH 4
Ancient Gear Frame
  • ATK:

  • 1600

  • DEF:

  • 500


You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

R Rarity
Ancient Gear Golem
R Rarity
Ancient Gear Golem
R Rarity
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

R Rarity
Ancient Gear Tanker
R Rarity
Ancient Gear Tanker
R Rarity
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Santa Claws
SR Rarity
Santa Claws
SR Rarity
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    SR Rarity
    Ancient Gear Catapult
    SR Rarity
    Ancient Gear Catapult
    SR Rarity
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

        SR Rarity
        Ancient Gear Fusion
        SR Rarity
        Ancient Gear Fusion
        SR Rarity
        Ancient Gear Fusion
        Spell Normal
        Ancient Gear Fusion

          Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            UR Rarity
            Geartown
            UR Rarity
            Geartown
            UR Rarity
            Geartown
            Spell Field
            Geartown

              Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

              UR Rarity
              Gordian Slicer
              UR Rarity
              Gordian Slicer
              UR Rarity
              Gordian Slicer
              Spell Normal
              Gordian Slicer

                This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  SR Rarity
                  Heavy Polymerization
                  SR Rarity
                  Heavy Polymerization
                  SR Rarity
                  Heavy Polymerization
                  Spell Normal
                  Heavy Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.

                    UR Rarity
                    Heavy Storm
                    UR Rarity
                    Heavy Storm
                    UR Rarity
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.

                      SR Rarity
                      Herald of the Abyss
                      SR Rarity
                      Herald of the Abyss
                      SR Rarity
                      Herald of the Abyss
                      Spell Normal
                      Herald of the Abyss

                        Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.

                        UR Rarity
                        Lightning Storm
                        UR Rarity
                        Lightning Storm
                        UR Rarity
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                          Tag(s):

                          UR Rarity
                          Triple Tactics Talent
                          UR Rarity
                          Triple Tactics Talent
                          UR Rarity
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                            Tag(s):

                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                              R Rarity
                              Ancient Gear Duel
                              R Rarity
                              Ancient Gear Duel
                              R Rarity
                              Ancient Gear Duel
                              Trap Continuous
                              Ancient Gear Duel

                                "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

                                Extra Deck

                                R Rarity
                                Ancient Gear Howitzer
                                R Rarity
                                Ancient Gear Howitzer
                                R Rarity
                                Ancient Gear Howitzer
                                EARTH 8
                                Ancient Gear Howitzer
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.

                                UR Rarity
                                Ancient Gear Megaton Golem
                                UR Rarity
                                Ancient Gear Megaton Golem
                                UR Rarity
                                Ancient Gear Megaton Golem
                                EARTH 9
                                Ancient Gear Megaton Golem
                                • ATK:

                                • 3300

                                • DEF:

                                • 3300


                                3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.

                                UR Rarity
                                Bloom Diva the Melodious Choir
                                UR Rarity
                                Bloom Diva the Melodious Choir
                                UR Rarity
                                Bloom Diva the Melodious Choir
                                LIGHT 6
                                Bloom Diva the Melodious Choir
                                • ATK:

                                • 1000

                                • DEF:

                                • 2000


                                1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.

                                UR Rarity
                                Chaos Ancient Gear Giant
                                UR Rarity
                                Chaos Ancient Gear Giant
                                UR Rarity
                                Chaos Ancient Gear Giant
                                DARK 10
                                Chaos Ancient Gear Giant
                                • ATK:

                                • 4500

                                • DEF:

                                • 3000


                                4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                R Rarity
                                Chimera the Flying Mythical Beast
                                R Rarity
                                Chimera the Flying Mythical Beast
                                R Rarity
                                Chimera the Flying Mythical Beast
                                WIND 6
                                Chimera the Flying Mythical Beast
                                • ATK:

                                • 2100

                                • DEF:

                                • 1800


                                "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.

                                SR Rarity
                                Chimera the Illusion Beast
                                SR Rarity
                                Chimera the Illusion Beast
                                SR Rarity
                                Chimera the Illusion Beast
                                DARK 8
                                Chimera the Illusion Beast
                                • ATK:

                                • 3100

                                • DEF:

                                • 2800


                                "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.

                                 Rarity
                                Flowering Etoile the Melodious Magnificat
                                 Rarity
                                Flowering Etoile the Melodious Magnificat
                                 Rarity
                                Flowering Etoile the Melodious Magnificat
                                LIGHT 8
                                Flowering Etoile the Melodious Magnificat
                                • ATK:

                                • 2800

                                • DEF:

                                • 1500


                                1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".

                                R Rarity
                                Schuberta the Melodious Maestra
                                R Rarity
                                Schuberta the Melodious Maestra
                                R Rarity
                                Schuberta the Melodious Maestra
                                LIGHT 6
                                Schuberta the Melodious Maestra
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.

                                UR Rarity
                                Ultimate Ancient Gear Golem
                                UR Rarity
                                Ultimate Ancient Gear Golem
                                UR Rarity
                                Ultimate Ancient Gear Golem
                                EARTH 10
                                Ultimate Ancient Gear Golem
                                • ATK:

                                • 4400

                                • DEF:

                                • 3400


                                "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

                                Need 30 UR

                                UR Rarity
                                Ancient Gear Dark Golem2 card
                                UR Rarity
                                Ancient Gear Statue3 card
                                UR Rarity
                                Mulcharmy Fuwalos3 card
                                UR Rarity
                                Mulcharmy Purulia1 card
                                UR Rarity
                                Nibiru, the Primal Being1 card
                                UR Rarity
                                Ancient Gear Megaton Golem1 card
                                UR Rarity
                                Bloom Diva the Melodious Choir1 card
                                UR Rarity
                                Chaos Ancient Gear Giant2 card
                                 Rarity
                                Flowering Etoile the Melodious Magnificat1 card
                                UR Rarity
                                Ultimate Ancient Gear Golem1 card
                                UR Rarity
                                Forbidden Droplet3 card
                                UR Rarity
                                Geartown3 card
                                UR Rarity
                                Gordian Slicer1 card
                                UR Rarity
                                Harpie's Feather Duster1 card
                                UR Rarity
                                Heavy Storm1 card
                                UR Rarity
                                Lightning Storm2 card
                                UR Rarity
                                Triple Tactics Talent1 card
                                UR Rarity
                                Triple Tactics Thrust2 card

                                Main: 48 Extra: 15

                                SR Rarity
                                1 cardAncient Gear Commander
                                SR Rarity
                                1 cardAncient Gear Commander
                                Ancient Gear Commander
                                EARTH 4
                                Ancient Gear Commander
                                • ATK:

                                • 500

                                • DEF:

                                • 2000


                                You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


                                UR Rarity
                                2 cardAncient Gear Dark Golem
                                UR Rarity
                                2 cardAncient Gear Dark Golem
                                Ancient Gear Dark Golem
                                EARTH 8
                                Ancient Gear Dark Golem
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


                                R Rarity
                                1 cardAncient Gear Frame
                                R Rarity
                                1 cardAncient Gear Frame
                                Ancient Gear Frame
                                EARTH 4
                                Ancient Gear Frame
                                • ATK:

                                • 1600

                                • DEF:

                                • 500


                                You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


                                R Rarity
                                1 cardAncient Gear Golem
                                R Rarity
                                1 cardAncient Gear Golem
                                Ancient Gear Golem
                                EARTH 8
                                Ancient Gear Golem
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                UR Rarity
                                3 cardAncient Gear Statue
                                UR Rarity
                                3 cardAncient Gear Statue
                                Ancient Gear Statue
                                EARTH 2
                                Ancient Gear Statue
                                • ATK:

                                • 500

                                • DEF:

                                • 800


                                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


                                R Rarity
                                2 cardAncient Gear Tanker
                                R Rarity
                                2 cardAncient Gear Tanker
                                Ancient Gear Tanker
                                EARTH 4
                                Ancient Gear Tanker
                                • ATK:

                                • 1300

                                • DEF:

                                • 1300


                                If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


                                SR Rarity
                                3 cardAncient Gear Wyvern
                                SR Rarity
                                3 cardAncient Gear Wyvern
                                Ancient Gear Wyvern
                                EARTH 4
                                Ancient Gear Wyvern
                                • ATK:

                                • 1700

                                • DEF:

                                • 1200


                                If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                Mulcharmy Fuwalos
                                WIND 4
                                Mulcharmy Fuwalos
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                UR Rarity
                                1 cardMulcharmy Purulia
                                UR Rarity
                                1 cardMulcharmy Purulia
                                Mulcharmy Purulia
                                WATER 4
                                Mulcharmy Purulia
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                UR Rarity
                                1 cardNibiru, the Primal Being
                                UR Rarity
                                1 cardNibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                SR Rarity
                                1 cardSanta Claws
                                SR Rarity
                                1 cardSanta Claws
                                Santa Claws
                                LIGHT 6
                                Santa Claws
                                • ATK:

                                • 1200

                                • DEF:

                                • 2500


                                You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                                SR Rarity
                                3 cardAncient Gear Advance
                                SR Rarity
                                3 cardAncient Gear Advance
                                Ancient Gear Advance
                                Spell Continuous
                                Ancient Gear Advance

                                  When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                                  SR Rarity
                                  2 cardAncient Gear Catapult
                                  SR Rarity
                                  2 cardAncient Gear Catapult
                                  Ancient Gear Catapult
                                  Spell Normal
                                  Ancient Gear Catapult

                                    While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                                    R Rarity
                                    3 cardAncient Gear Fortress
                                    R Rarity
                                    3 cardAncient Gear Fortress
                                    Ancient Gear Fortress
                                    Spell Continuous
                                    Ancient Gear Fortress

                                      During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                                      SR Rarity
                                      1 cardAncient Gear Fusion
                                      SR Rarity
                                      1 cardAncient Gear Fusion
                                      Ancient Gear Fusion
                                      Spell Normal
                                      Ancient Gear Fusion

                                        Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                                        UR Rarity
                                        3 cardForbidden Droplet
                                        UR Rarity
                                        3 cardForbidden Droplet
                                        Forbidden Droplet
                                        Spell Quick
                                        Forbidden Droplet

                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                          Tag(s):

                                          UR Rarity
                                          3 cardGeartown
                                          UR Rarity
                                          3 cardGeartown
                                          Geartown
                                          Spell Field
                                          Geartown

                                            Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                                            UR Rarity
                                            1 cardGordian Slicer
                                            UR Rarity
                                            1 cardGordian Slicer
                                            Gordian Slicer
                                            Spell Normal
                                            Gordian Slicer

                                              This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                SR Rarity
                                                3 cardHeavy Polymerization
                                                SR Rarity
                                                3 cardHeavy Polymerization
                                                Heavy Polymerization
                                                Spell Normal
                                                Heavy Polymerization

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.


                                                  UR Rarity
                                                  1 cardHeavy Storm
                                                  UR Rarity
                                                  1 cardHeavy Storm
                                                  Heavy Storm
                                                  Spell Normal
                                                  Heavy Storm

                                                    Destroy all Spell and Trap Cards on the field.


                                                    SR Rarity
                                                    2 cardHerald of the Abyss
                                                    SR Rarity
                                                    2 cardHerald of the Abyss
                                                    Herald of the Abyss
                                                    Spell Normal
                                                    Herald of the Abyss

                                                      Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                                                      UR Rarity
                                                      2 cardLightning Storm
                                                      UR Rarity
                                                      2 cardLightning Storm
                                                      Lightning Storm
                                                      Spell Normal
                                                      Lightning Storm

                                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardTriple Tactics Talent
                                                        UR Rarity
                                                        1 cardTriple Tactics Talent
                                                        Triple Tactics Talent
                                                        Spell Normal
                                                        Triple Tactics Talent

                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                          Tag(s):

                                                          UR Rarity
                                                          2 cardTriple Tactics Thrust
                                                          UR Rarity
                                                          2 cardTriple Tactics Thrust
                                                          Triple Tactics Thrust
                                                          Spell Normal
                                                          Triple Tactics Thrust

                                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                            R Rarity
                                                            1 cardAncient Gear Duel
                                                            R Rarity
                                                            1 cardAncient Gear Duel
                                                            Ancient Gear Duel
                                                            Trap Continuous
                                                            Ancient Gear Duel

                                                              "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                                              R Rarity
                                                              3 cardAncient Gear Howitzer
                                                              R Rarity
                                                              3 cardAncient Gear Howitzer
                                                              Ancient Gear Howitzer
                                                              EARTH 8
                                                              Ancient Gear Howitzer
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1800


                                                              2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                                              UR Rarity
                                                              1 cardAncient Gear Megaton Golem
                                                              UR Rarity
                                                              1 cardAncient Gear Megaton Golem
                                                              Ancient Gear Megaton Golem
                                                              EARTH 9
                                                              Ancient Gear Megaton Golem
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 3300


                                                              3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                                              UR Rarity
                                                              1 cardBloom Diva the Melodious Choir
                                                              UR Rarity
                                                              1 cardBloom Diva the Melodious Choir
                                                              Bloom Diva the Melodious Choir
                                                              LIGHT 6
                                                              Bloom Diva the Melodious Choir
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 2000


                                                              1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.


                                                              UR Rarity
                                                              2 cardChaos Ancient Gear Giant
                                                              UR Rarity
                                                              2 cardChaos Ancient Gear Giant
                                                              Chaos Ancient Gear Giant
                                                              DARK 10
                                                              Chaos Ancient Gear Giant
                                                              • ATK:

                                                              • 4500

                                                              • DEF:

                                                              • 3000


                                                              4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                              R Rarity
                                                              1 cardChimera the Flying Mythical Beast
                                                              R Rarity
                                                              1 cardChimera the Flying Mythical Beast
                                                              Chimera the Flying Mythical Beast
                                                              WIND 6
                                                              Chimera the Flying Mythical Beast
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1800


                                                              "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.


                                                              SR Rarity
                                                              3 cardChimera the Illusion Beast
                                                              SR Rarity
                                                              3 cardChimera the Illusion Beast
                                                              Chimera the Illusion Beast
                                                              DARK 8
                                                              Chimera the Illusion Beast
                                                              • ATK:

                                                              • 3100

                                                              • DEF:

                                                              • 2800


                                                              "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                                                               Rarity
                                                              1 cardFlowering Etoile the Melodious Magnificat
                                                               Rarity
                                                              1 cardFlowering Etoile the Melodious Magnificat
                                                              Flowering Etoile the Melodious Magnificat
                                                              LIGHT 8
                                                              Flowering Etoile the Melodious Magnificat
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1500


                                                              1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".


                                                              R Rarity
                                                              2 cardSchuberta the Melodious Maestra
                                                              R Rarity
                                                              2 cardSchuberta the Melodious Maestra
                                                              Schuberta the Melodious Maestra
                                                              LIGHT 6
                                                              Schuberta the Melodious Maestra
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2000


                                                              2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.


                                                              UR Rarity
                                                              1 cardUltimate Ancient Gear Golem
                                                              UR Rarity
                                                              1 cardUltimate Ancient Gear Golem
                                                              Ultimate Ancient Gear Golem
                                                              EARTH 10
                                                              Ultimate Ancient Gear Golem
                                                              • ATK:

                                                              • 4400

                                                              • DEF:

                                                              • 3400


                                                              "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                                              master-duel
                                                              Ancient Gears
                                                              5







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